Cry of fear where is the tape player




















Go back, stop at the police car and save, the recorder is nearby. Pay attention to the wall opposite the right side of the car - see the blood leading out the window? Place a stepladder under this window - just apply it as you used the key on the door. Click on the E key and climb inside the house. Get out of the water, immediately go upstairs and kill the monster with a paper bag on its head. This miracle attacks you from a distance using hypnosis.

By the way, we are in a familiar room. On the second floor, go through the door on the right, turn into the apartment on the right side and kill the monster with a bag on its head standing in front. Pick up the syringe with morphine, traces of blood indicate the balcony door, but it is closed. Follow through two rooms, using the holes in the wall, kill the monster - again on the right, the door to the balcony is locked.

Climb through the third hole in the wall, go through the door on the left. Go to the right side and exit to the landing. Kill the enemies flying on the beds, go out to the balcony, cross the board to the next balcony, because it is on the door of this balcony that there is blood.

Kill the enemy, you can save in the kitchen. Deal with the two enemies and go right through the broken metal grate. Go through the door, on the landing, go through the door in front, smeared with blood.

Pick up a syringe from the floor and, if you wish, a police baton. Save using the recorder on the table. Go down the stairs, move forward along the long corridor, listen to the voiceover, and go through the door that sooner or later will come! In the room with the big head, kill the four enemies on the left and right. Go to the door and shoot two enemies on the ground. Try to open the door, but fall down. Run to the glowing point ahead, walk down the hallway to the door and open it.

In the same room, pick up the fuse and save - the recorder is on the table. So, we have the first fuse, but we need to get the second! Exit into the corridor, jump over the elevator shaft to the landing below, go down to the first floor and go through the door indicated by the exit sign. Run down the hallway forward go through the door at the end of the corridor. Go down to the water, swim forward and turn left. Bending down and floating to the surface, overcome the obstacle of boards, chairs and other things.

Swim to the left, then turn into the passage on the right. On the right side of the room there will be the place where the man was previously killed on videotape.

Pick up the stepladder, go back to the hall of the building and use the stepladder on the window with blood through which we got here. Climb the stairs to the street. Go back along the passage on the right, go through the doors, use the stairs, everything is the same as before when you followed here.

When you first go down the two stairs, and then go upstairs, you can save at the doorway. From the voice recorder, proceed to another door, go out into the street and enter the door opposite. The way back is the same, I remind you. Go through the door with a green sign, go up the staircase to the third floor i. Go down the stairs, climb the boards through the window into the bus. Go back now to the alley where a big monster is walking remember? If not, then find it higher , bend down and shoot at him.

If you duck, then in theory it will not even touch you. Move on, deal with many enemies on the road. Go to the right side of the road, enter the park on the left. Move forward, near the right wall, there will be a shovel on the floor. Break the boards on the door in front, now through this door return to the park where Sophie's body lies nearby on the highway , leave the park through the passage on the right and go through the door in the alley through which you once got here to the left of the red bus on the right Follow forward and go through another door.

Go forward, kill the girl on the right and move to the left, killing opponents with pistols. Go through the iron grate on the right, go forward and go through the door to which you were looking for an access card earlier. Quickly go downstairs and kill the enemy with the package on his head. Go through the door on the right, kill another enemy in the passage on the right, go into this passage and go through the door. Run forward and go through the second door, then, once on the street, kill the enemies who have come running and go under the house on the right.

Move to the metro station, on the right side, where we left the first fuse. Remove the fuse from the panel and head back the same way through the park. When you return to the alley, where, if you turn right, you can come to the bus, go already to the left.

Return to the metro station this way. Go through the turnstiles, go down to the platform and follow to its end. Climb up, then go down the elevator on the left. Place the two fuses in the panel to the left of the door, go through the door,. Move forward along the platform, kill enemies with pistols and go upstairs along another elevator. Go through the dark door at the end of the corridor, go up the elevator and take the train on the right. Save, go to the end of the car, go through the door to the next car.

Go to the end of the carriage, pick up the hammer and try to unlock the door to the next carriage - it does not come out. Return back to the previous car, killing the monster along the way. Exit to the platform and kill two other enemies, go back through the dark door. Do not rush to run even further, do you see the brickwork ahead? Punch through the wall with a hammer you need to hit three times , go through the door.

Go right, move along the middle path, save. Jump over the cliff, move up the elevator, jump over two cliffs with a running start - there is a twisted path ahead. Follow forward along the straight path and jump down from the left side. It will hurt the health bar, but it can't be helped. Go further, go down even lower, jump over to the path next door and follow it, then move to another path. Climb up and jump onto the path to the left.

Jump over two cliffs and go through the door. Go through the door in front, read the note on the floor. This is a hint to the passage of the maze. So what does it say:. Why did you go this way so late, young man? Why are you so stupid? Disappointed and embittered at the words of his parents, the child was broken both physically and psychologically. People in bathrobes put him in a wheelchair, how we laughed! How he laughed! And so he lived the rest of his life.

One fine day, fate smiled at the child, so he became a weapon of destruction! So, the child was lying on the road - go through the door with the car image. After a while, the doctors put him in a wheelchair - go through the door with the image of a wheelchair. Then fate smiled at the child and he became a weapon of destruction - go through the door with the image of a pistol.

Finally, go through the door in front, with the image of the book. Save, go forward and jump down through the window on the floor.

You are in a maze - navigate the maps located on the walls, get to the door, avoiding the carcasses hanging from the ceiling. Go down the escalator down to the left, kill the enemies and go up the other escalator. Go down the escalator to the left, remove both fuses from the panels. Go back and go through the door you left at the end of the previous chapter.

Walk down the corridor and go downstairs. There is a ventilation shaft next to the stairs - climb into it and take cartridges for the pistol syringe with morphine.

Go back, run to the door at the end of the corridor and go through it. Go forward, go through the dark door, exit to the platform. Go down on the track where the train is. Move into the dark tunnel from the train, place the two fuses in the two panels on the wall, go back and enter the train. Go to the back car, kill the enemies appearing in the windows, go to another car and move to its end, destroying monsters.

Go to the next carriage, pick up the M16 rifle and cartridges for it if the rifle has already been picked up, then replenish the ammunition. Deal with the enemies in the next car, go to the new car, kill the creatures that appear from the windows and pick up the leg. Return to the first carriage and put your foot in the suitcase. Save, now we need to get out of the train car for a while, until it fell into the abyss. We'll have to suffer! So, jump onto the seat, jump onto the pipe by jumping and pressing the CTRL key to sit down.

Stand between the two seats, also jump onto the right seat, go to the boards at the opposite wall. Jump in the same way onto a standing upright seat. From this seat, jump onto the adjacent seat, again jumping and crouching in flight. With a running start without Shift , jump to the middle of the black door standing horizontally - go forward, jump and press the Crouch key.

Climb up the door, turn around and move away from the walls so that you stand. Climb in the same way onto the wooden platform above the door. Come close to the pipe, sit down, jump up and press the forward arrow. Once on the pipe, stand so that your character gets to his feet.

Looking at the nearest wall and being between the two seats, jump onto the right seat Space, then CTRL. Go towards the other door, press the Space bar to make the character jump on the door. Turn back, come close to the pipe, sit down, jump and hold down the W key. Walk along the pipe to stand up to your full height, sit down and jump over to the horizontal door, through the box on it. Jump onto the seat to the right of the large wooden door leading to the top of the carriage.

Sit down and jump onto this door from the seat. Climb up, sit down and jump up the car. Get out onto the bridge. There is a lantern between the trees on the left - raise the lantern and stick.

Take a lantern in your hands to make it brighter - just use a stick in battle. Go deep into the forest and go through the door. Hold a lantern in your hand, move through the forest from lantern to lantern, if suddenly you don't see, then hide the lantern in your hands and look around. To the fourth lantern you will have to climb the cobblestones, jump from the cobblestones onto the log and climb over the fence along the log.

Approach another lantern, move along the wall and go through the door. Continue along the lanterns, go as if in a clockwise arc. When you see a lantern near the fence, go behind the fence and move on. Go through the door and save.

Go ahead, see the lantern? Go to the lantern, pick up the doorknob lying here, pay attention to the sign with the arrow - run in the direction of the arrow until you are solved by a monster with a chainsaw. Approaching the door, open your inventory and use the handle. Go inside - saved. Go through the door in front, turn right. There is a syringe with morphine in the room on the left, take it and return to the corridor.

Save, turn left from the recorder and climb through the gap at the bottom of the wall. Climb along the board to the window, run to the lantern in front and kill the girl with the knife. Move forward and run into the corner of the building. Follow to the right side, kill one more monster and go inside the building.

Kill one more girl, in the right room find half of the scissors on the ground. Exit the house and go to the left side where there is light.

So, on a rope hangs a TV with the inscription "Throw me". You need to find the other half of the scissors, gather them together and cut the rope. Facing the TV, move to the left and go into the building.

On the way, you may have to kill the girl with a knife. In the room on the right, kill the monster and pick up the syringe with morphine. Go up the stairs to the second floor, go into the room on the left and find the second half of the scissors in the left corner. So, in theory, your inventory will be full - throw away the items, leave the lantern and half of the scissors in your inventory.

Pick up the other half, go to inventory, select the Combine command and click once on the two scissor halves. Pick up the syringe with morphine and return to the suspended TV. Go up the stairs to the second floor, go to the room on the left and find the second half of the scissors in the left corner.

Go to the stand, save. Move obliquely to the right, towards the lantern. Go further from the lantern to the lantern, when you come to the door, which will break and a hanged woman will appear, follow the wall to the left side and go through the door on the right. Go forward along the path, go down to the basement and follow on, the door will open automatically. Go downstairs, bend down and crawl until the next descent.

Going downstairs, linger on the ajar doors. Bend down and move on, wait for the moment so that the doors are closed. After passing the first four doors, in the fifth you will fall down one way or another.

Move along the corridor, wait for the doors to slam shut, run forward. So you run through all the doors. Go to the door in front, kill the monster that appears, go forward along the corridor and go through the door. Climb the steps and go outside.

Go forward, follow the path to the right and go through the gate, which was used by the mysterious doctor in a gas mask. Go inside the house, save voice recorder on the counter on the right. Go forward, there is a staircase to the right of the blue door with a panel - go downstairs and go through the door. Go down even lower, go to the right and enter the door on the left.

Move along the twisted corridor, go through the door, run down the stairs and go through another door. You can take the lantern from the chair. Approach the generator on the left; examine the panel with buttons on the left wall. So, your task is to lower all the rods to the bottom position. Meals are served! Follow back, near the stairs, in the corridor with green walls, there is a passage - there used to be an iron gate.

Go through it, kill the girl, proceed forward and enter the bowling alley on the left side. Follow the path for balls on the right, bend down and pick up the gun - the Doctor will need it in the future.

Go back and take a clip for a regular Glock from the counter. Go deep into the room, kill the monster with your fists and pick up another clip for the Glock.

Go back and leave the playing area. Go to the left side and kill the monster with the pistol. Pick up the Glock - now you have a weapon! Move on, kill two monsters with a pistol on the basketball court, take their cartridges. There is a shotgun with cartridges on the basketball court, but there is nowhere to put it. Approach the door, there is a syringe with morphine. If you need to replenish your health, throw away an item, take a syringe and use it, then pick up the discarded item.

You can return for the gun later when you give the gun to the doctor. Back out, go up the stairs and go through the door. Kill the girl on the right, the gate also opened on the left - climb the stairs to the third floor and kill the girl. Save, examine the door with the combination lock. Go down to the second floor. Move to the right side, turn into the alley on the right and watch the cut-scene. The doctor will ask to bring him a new gun, but we already have it with us!

In the room on the right, pick up a clip for a pistol, return to the doctor, take a pistol in your hands and press the E key.

You will be asked whether or not to transfer the pistol to the doctor. Choose any option, all the same, the doctor will give you the key and shoot you in the shoulder, thereby cutting off the health scale. Pick up the key from the ground, use it on the grate and go through it. Go into the second room on the right, pick up the key from the table and pay attention to the phone.

We need to find some number. Go back through the grate, go forward along the corridor and kill the monster on the right. Move to the left side, past the stairs, go through the room to the left and kill another enemy.

After going out into the corridor, use the key on the locked door a little to the left, go into the room. Go to the bathroom, the door slams. Pick up a syringe with morphine from the ground, wait for the door to open, then feel free to go back. Take the left side of the broken plate from the chair. Exit into the corridor, go left and kill the monster that ran out through the door. Also kill the monster around the corner to the left and the monster in the room from which the first monster ran out.

Climb out the window, go down the balcony stairs and climb through another window into the room. Open the door on the left, save at the reception. Return to the previous room and climb out onto the balcony. Go to the end of the balcony, jump into the window on the left and kill the monster. Pick up the second part of the slab, combine it with the first part. Return the discarded item to your inventory, and it will be either a flashlight or a pistol. Now return to the reception, save again and move to the room with the phone on the second floor.

Dial the phone number - Then press the button with the letter R. A man will appear in the window of the building opposite, holding a plate with the numbers Go to the stairs, go up to the third floor and enter this code on the panel to the right of the door. Throw away the sign, collect the clips for the pistol and the syringe with morphine, go to the other part of the attic where the boxes are. The fight with the Doctor begins. Do not under any circumstances approach him!

Shoot from a distance, kill running enemies, heal on time. Kill the doctor, watch the video. Chapter 7. Only safe at home Pick up the doctor's key, exit the attic, go down to the first floor, turn left in the corridor and immediately go into the room on the left. In front there is a locked door to the backyard - open it with the key from your inventory, go out into the street. Walk forward, enter the house ahead. Climb out through the window, follow the lanterns and go through the door.

Approach the boat and sit in it by pressing the E key. Turn left and swim to the opposite bank. Go out on land, go inside the house in front, save and pick up the necessary items. Go to the adjacent room and fall under the floor. Kill all the monsters, move forward, in the rooms on the left and right you can find the necessary items, and you can also meet with monsters. Go down the drain ladder. Go along the corridor with water, kill monsters, go down under the water and swim into the passage below.

Look at the ground, because there you can see circles of light, which means that there is a hole on the ceiling above, swimming through which you can restore your breath. At the first fork, swim to the right, because on the left there is a grate, at the second fork, swim forward, on the right there will be an exit to the room where the door is locked. Swim forward, restore your breathing in the first hole in the ceiling, and through the second get out to the surface. Follow the corridor, throw away the syringe with morphine, use one of them, if necessary.

The door in front is locked, but there is a plywood on the ground in front of it with a key on it. Stand with your back to the locked door, pick up the key and, that you have the strength, scramble to the hatch and go down the water. Return to the fork, take a different path and get to the surface. Move forward and left, go up the stairs.

Go to the left side along the street, at the door to the pink house on the right side, pick up the gun. Go to the end of the street, enter the house, to the left of the blue audi. Kill the child on the left, go forward and go outside through the door on the right. Kill the monsters, go along the path to the left, dealing with opponents. Make your way into the garage on the right, through the raised gate crouching , take the lantern, if there is none, and go through the door.

Follow the road, go into the house on the left side of the red color, near the door of which there is a bicycle. Go forward, save in the kitchen on the right. Go to the back room and watch the video - you need to kill Simon.

Roll forward in your wheelchair, turn right and follow the path of stones floating in the air. All you need is to shoot better and faster than him. Watch the final video. The ending of the game depends on your actions at two key points in the game. First place is a fight with the third boss named Carcass after meeting Sophie. The second place is when the Doctor asks for a gun in a mental hospital. In the first case, you can either take the fight or escape by jumping onto the parapet.

In the second case, you can either give the pistol to the Doctor, or keep it with you. We don't fight Carcass and don't give the weapon to the Doctor - the worst ending of the game.

We do not fight Carcass, but jump onto the parapet and climb inside the house; We return the weapon to the Doctor - bad ending. After completing the game, we start it again.

At the very beginning of the game, there is a door in the alley where Simon sees an incomprehensible figure coming around the corner. Showing 1 - 8 of 8 comments.

Is there a particular tv? There's two that I know about, 3rd and 4th floor. Freak View Profile View Posts. It's in the room with the entrance to the photograph room you got locked in earlier. With the garbage bags that the first knife kid jumps out of? I tried there, it didn't work. The second floor TV, first room on your left. I told you to check the second floor, a tv that has a VHS player directly under it.

And the VHS is in the 2nd floor, in the same room where you were locked in before, where is that room with many photos and that broken window. Srry my english. Originally posted by ignasscio :.

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