Champions of norrath where is the mermaid
Talk to him there, and he'll give you a conch shell that he has scooped up from the sand. While he enjoys his little vacation, you should bring the conch shell to Kerriel at the Hidden Shores. You can use the Portal Stone to get there quickly.
Hidden Shores Revisited Make like a good boy and hand the conch shell over to Kerriel, the mermaid lying on a rock at the beaches. She'll give you a sea blessing, which lets you breathe underwater. This, of course, will let you enter the flooded cave that's also located on this island. Sea Cave Seeing how this area is flooded, you and all the skeletons will be forced to move slowly. On the bright side, this does give you an edge over melee combat, when you can see enemy attacks coming.
Some enemy archers can shoot multiple arrows at a time, so prepare to block or dodge them. You can find a broken Portal Stone at the end of this cave. Touch it. Ashen Plain Thanks to the broken Portal Stone, you're out of the wet and dark Sea Cave and in a dry and bright desert. The sand sure looks clean, eh? The Ashen Plain resembles a rectangular patch of desert surrounded by canyon walls.
The enemy cultists here look like Tusken Raider rejects, and they come in the usual fighter and magic user varieties. The cultist wizards are especially dangerous in groups, because they can revive one another while casting down fire storms.
If you can burn up or shatter a bad guy with elemental magic or properly enhanced weapons, enemy wizards will not be able to revive that bad guy. Try to kill these magic users first, using ranged weapons if necessary. There are also scorpions roaming the place who can inflict poisonous damage. At the middle of the desert, there is an entrance to an underground temple that's locked shut. You can't do anything about it now, so continue across the desert to find a broken Portal Stone.
This Portal Stone isn't activated yet, so go past it into a narrow road that leads on to another temple. This temple is open, so enter it. Along the way, break jars for extra items. Mormaz's Temple More killer cultists are waiting inside this temple. Again, try to kill the wizards first, so they can't revive their dead buddies and cast poison and disease spells to make your life hell. Search the side paths and the large pools for chests and breakable jars.
At the other end of the temple, you'll meet King Mormaz. Before he'll help you find the Horn of Ill Omen, you must lift his curse by extinguishing these special braziers inside the Sealed Temple back outside at the desert. This is the "Extinguish the Braziers" objective. The entrance into the Sealed Temple is locked, so you're gonna have to find another way in. Head to the broken Portal Stone in front of the entrance to Mormaz's Temple.
As you can clearly see, it's activated now. Fight through the grassy field and kill any fire beetles and giants who get in your way. The giants wield clubs or chains, but they have no ranged attacks. With all the room you have here, you can easily stay away while hitting them with projectiles if you don't feel like charging up close.
The exit to this area is another broken Portal Stone. It's located on a high strip of land, so you'll need to find some stairs to get up there. Along the way, smash any barrels you come across for extra items. Sealed Temple Whoops - looks like you've barged in without an invitation. Oh well - it's time to kill more cultists.
As before, watch out for the wizards, who can wield fire and ice spells and revive their dead pals. There are twenty or so Braziers of Hate you need to extinguish. They have bright orange fires in them as opposed to the greenish blue flames in the regular braziers , and you can extinguish them with the Action Button.
You'll need to look through all the rooms and side paths to find every single one. When you blow out the last Brazier of Hate, the gate leading to the main entrance will be unlocked.
You should get out now and return to King Mormaz. Beware of new scorpions who will appear at the desert.
Mormaz's Temple Revisited Impressed by what you've done, King Mormaz will let you use the portal behind where he's standing to get one step closer to the Horn of Ill Omen. The problem is, King Mormaz has this funny honor thing that forces you to do things the hard way. Boss: King Mormaz This undead ruler, besides packing decent melee attacks, can also cast magical storms as well as summon undead allies. Maneuver around his projectiles and minions and focus on attacking him. King Mormaz is not that dangerous at close quarters, but he can teleport, forcing you to run up to him again if you want to use melee attacks instead of ranged attacks.
Once you respectfully but violently kick King Mormaz's ass, the door leading to the portal will open. Go through it. At least you know you can expect to find enemies waiting around almost every corner. The slavers you fight here include more magic users and some archers who can fire multiple arrows.
You can block arrows, but not necessarily magical blasts. What you really need to look out for here, though, are the cloud giants. These hulks can breathe out streams of ice and can perform ground pound attacks that damage you if you are close enough. You can block these ground pounds, but you're probably better off staying away and using ranged attacks to weaken the giants first.
Look for items as you work your way across this area. The chests here take the form of squat stone pillars with a removable square top. There is also a normal Portal Stone halfway through this area.
He has nothing against you, but his lousy deal with Pelys forces him to fight you to the death. When he stops run to the left or right. Keep away from him. When he stops and charges you run to the left or right.
He will stop, this is the time to shoot him with a spell or fast shooting bow. Do this about times to beat him and you will automatically level up. Make sure you search his weapons and pick up the Black Scroll. He's not dead but you don't have to fight him for a while. If you pick the Dark Elf Shadow Knight then you can win. The Dark Elf is kind of like a sage a powerful magic ruler and a strong physical foe if you have one level you get a skeleton that fights with you, it takes up a lot of magic, but it really helps.
I am al ready level 89 so I have had a lot of time with it. Try to always keep the skeleton with you. You should have a powerful ranged attack that can be used lots stand between the to palm trees and use you attack and the Cyclops won't hurt you.
You will jump to level 20 with points to use and 75, credits to spend. If you are already higher than level 20 you will lower to level This only works with a Lv. During a game with 2 controllers plugged in, after starting a game or after you have accumulated items.
Select the player 2 slot and import the player 1 into that slot. Pick "Finish" and player 2 will have 1's items. Now you can drop items from player 2 and import 1 and you will have those items, etc. First what you have to do is kill all the regular ants on both sides of the area so they will be out of your way. Then on the left side they're two pillars, stand in between them and shoot at the queen with arrows or use spells and guess what she won't be to fit through the pillars to hit you.
Two big dogs and big orc before the entrance to the caves: Get one dog to follow you and run back to the people before you get to the cave. They will form a circle around the dog and start hitting it. If you stand on the outside of the circle and hit it, it cannot hit you. Repeat this for the other dog and the big orc. Big Orc in the first cave: Run around him in circles so that when he charges at you he misses.
Turn around and hit him and start running again. Repeat process. Top Voted Answer. You'll encounter a Cyclops mini-boss shortly after meeting with the mermaid. He's guarding the entrance to some caves. Work through them till you resurface on another part of the island. Here you'll find Babik Nurn, who refuses to leave the safety of his cage until you've killed all of the Orc and Dark Elf slavers on the island.
There are groups of them hiding in the caves, so search those as well. Use a gate scroll or a portal to get back to Water's Edge. A cutscene will play; Babik will be crossing a bridge onto a small offshore island. Meet him there and he'll give you a conch shell which you can give to the mermaid use a portal to go to the Hidden Shore.
0コメント