Pokemon conquest can invade




















He got swallowed up by Yoshihiro and is apparently one of the warlords he won't discard even when he's down to a single kingdom. Now I can't get the event that requires Mitsuhide and Ranmaru together with Nobunaga.

User Info: CWtennis. Ya you're stuck at that point. Ina would only join you if you completely wiped out the other guy blanking on the name. More topics from this board All legendary pokemon and how to obtain them? General 5 Answers Where can I find Zorua? Side Quest 4 Answers How do I evolve eevee and jigglypuff? General 4 Answers Can someone tell me how to get Registeel? General 3 Answers. Ask A Question.

Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: TehBoulder TehBoulder 9 years ago 1 I've spent about 20 years in Hideyoshi's story 2nd time just because it's one of the better for grinds and I've come across a problem.

Was it a bad idea to leave him for last instead of Nobunaga? He succeeded somehow but as a result one of his then three castles was unguarded.

And yes, there's little to no chance for enemies to attack if you scared everyone into being 'passive' during July. I left castles unguarded and the like all around the enemy but they never took the bait.

I wanted a quicker way to Link grind and I was a little invade happy in the first 4 months and by the time it was July, over half of the kingdoms were mine and no one wanted to attack. I honestly have no exact idea as to why this happens.

And I've seen the warlord thing. They will dismiss warlords at their leisure, and they will even recruit warlords they dismissed before, it's kind of hilarious. User Info: Crazyalien I see the AI start attacking in April, which also opens up the possibility of the officer and the rally. I've seen them build facilities, as well, but it's ungodly slow and incredibly inconsistent even if they do have consistent money.

I tend to only get the enemy to invade if I pace my own invasions, such that I avoid becoming absolutely brokenly strong and leave the enemies with some kingdoms early on, the enemy is willing to take back the kingdoms you take from them, and they always seem to have one, maybe two kingdoms that they really care about seizing at any given point in time.

If they can't take that kingdom, they don't seem willing to raid you at all. At some point, I released all of the warriors from all of my kingdoms but one, more than released, and just waited as the AI amassed about 20 warriors and warlords with all pl's Most of my kingdoms were empty, so they had the ability to take mine.

If I took one or two of their kingdoms, they would try to reclaim it More topics from this board All legendary pokemon and how to obtain them?

General 5 Answers Where can I find Zorua? Side Quest 4 Answers How do I evolve eevee and jigglypuff? General 4 Answers Can someone tell me how to get Registeel? General 3 Answers. Ask A Question. Browse More Questions.

Keep me logged in on this device. Forgot your username or password? But in this, I'll be talking about how the AI behaves. But please note that this is what I personally have experienced so it may not be entirely accurate.

Especially noticeable in their postgame episodes. It is implied all of Ransei has become this in the post-main quest episodes, if one assumes all the episodes occur in story canon.

Gameplay and Story Integration : Recruiting a Warrior is normally just a matter of defeating them under one of three conditions , so long as they're in the last kingdom under that army's control, with Warlords having the added caveat of needing you to finish them with one of your Warlords.

However, during the initial Legend of Ransei story, there are a few exceptions to the rule due to exact allegiances. The first time you attack Ignis, Hideyoshi cannot be recruited note Not that you're likely to notice, given his home field advantage and the tutorial only happening after you take Ignis. Hideyoshi himself is in Nobunaga's inner circle, and appears twice more during the story.

When you attack Illusio or Terrera, the ruling Warlord will join you regardless of how or even if you defeat them. This is because Shingen and Kenshin both join you for the coming war against Nobunaga.

Nobunaga and Ranmaru cannot be recruited when you finally take Dragnor as the last castle of Nobunaga's army. Or, you can have a second Warrior finish the link a first Warrior started. The early castle battle for Ignis, where you face Hideyoshi's Chimchar and a Tepig on a lava-filled arena, is your first experience of this: Hideyoshi is perfectly comfortable standing back in the lava and peppering you from a distance if you can't find some way to corner him on solid ground. And use 'em all in combat they're not added to the gallery otherwise.

Graceful Loser : Just about everyone. Notably, Takeda Shingen and Uesugi Kenshin will throw a party for you after defeating one or the other. Gratuitous English : One of the generic classes speaks this way with katakana in the Japanese version. Guide Dang It! You'll probably figure this out fairly easily, fortunately.

To recruit enemy Warlords, you have to fulfill one of the mentioned conditions with a Warlord of your own, and the game never tells you this. A gold Link icon above a wild Pokemon doesn't guarantee that this one is Perfect Link for a Warlord special Warrior since they generally have a gold rating with almost any Pokemon matching their specialty. Somewhat averted for Snorunt users since there is only one female warrior who has a Perfect Link with Snorunt, making it rather obvious who the Froslass user will be.

While some Warlords transform to their upgraded ranks simply by level-grinding their Perfect Link partner, other Warriors have additional conditions that must be met, and the game gives no hints about how. For example, Magoichi also needs 3 female Warlords in the same kingdom as himself and Masamune somewhere else in order to transform.

In addition to requiring level 3 facilities, Lapras can only be encountered in Motochika, Mitsuhide, Shingen, and Kenshin's episodes, in which you're not likely to spend money upgrading Nixtorm in the first place. While most Pokemon evolve in methods similar to the main series e. Want to get Kotaro's special link with Zorua? Good luck trying to even find Zorua in the first place. The only hint you get is that Zorua will show up if Kotaro is in your army Special passwords that cause a swarm of rare Pokemon to appear can only be used once per game.

You cannot reuse a password to cause another swarm without the use of cheating devices. Though they'll only catch you the first time, you cannot check what the arena features do in each arena, so try a practice run first to find out because your opponents do know, and they will exploit them. Your only real hint is preferred type. What this means is ANY Pokemon with that type.

For example, preferred type Flying? Send him looking for it in Avia. Deleting the save file. Unlike most handheld spinoffs note Ranger lets you save over the old file with a new one, Mystery Dungeon has "Delete Save" as a menu option with no "New Game" option , Conquest uses a button code much like the main series. Handsome Lech : Magoichi. Hits on Oichi in the pre-battle dialogue, and needs to have 3 female Warlords in his nation in order to evolve. Historical Badass Upgrade : Most of the female Warlords, at the very least.

Kunoichi and Kai are at least based on actual female warriors, albeit ones whose more notable feats are possibly legend and not historical fact. Then he gets on the field Historical Beauty Update : A given, considering the art style.

Each character has a specific quote for when they're defeated by something other than the enemy; Nobunaga's is "How fitting. Another trigger is friendly fire, in allusion to his betrayal at Honnouji. When fighting Mitsuhide, Hideyoshi will say "We can't lose to Mitsuhide!

A reference to how Hideyoshi defeated Mitsuhide in real life. Hideyoshi's Link with the Infernape line comes from how he was nicknamed "monkey" after scaling a seemingly impossible cliff.

Hot-Blooded : Motochika, oddly for a water user. It makes him a Foil to the calm, cool-headed grass user Motonari. An Ice Person : Mitsuhide seems to be able to generate ice on his own accord. It even freaks out his Lapras. He claims that he allowed you to unify the 17 nations and make Arceus appear, so that he can capture it himself. This is somewhat evident in gameplay, since the initial battle with the character is fairly easy, and the character's remarkably level-headed about losing to you.

I Fight for the Strongest Side! Ill Boy : Hanbei is implied to be one at the end of his episode. Given in real life that Hanbei was a sickly person and ended up dying at a young age Improbable Age : Motonari certainly seems to think so about the protagonist, to the point where he worries he's the old guard on his way out, much to the dismay of his retainers.

Prepubescent-looking Hanbei is stated to be older than the middle-aged looking Kanbei. Incurable Cough of Death : Hanbei starts coughing up a storm at the end of his episode. When Hideyoshi asks if he's sick, Hanbei's response was that he got too excited. Kanbei doesn't buy it one bit causing Hanbei to tell him not to say anything. Instant-Win Condition : Banner battles are won by capturing all the flag banners on the field, regardless of whether you can defeat the opposing Mons or not.

Be careful though — if the enemy does this first, they win, too! Abilities activating. Grass Guard doesn't activate on grass? The attack misses. Stealth - activates only when it makes attack miss. Sturdy activating on an attack that shouldn't OHKO it? You likely got a crit. You have to get them to transform and achieve Rank II in order to get the Perfect Link with the evolution. He has 6 Power, 8 Wisdom, 62 Charisma, he can only have one Pokemon, he starts with a thoroughly pathetic Igglybuff, his perfect link is Forretress, and his ability, which increases the chances of inflicting status ailments, doesn't work on Forretress since it attacks with Gyro Ball.

His Bug specialty lets him get other Bug-types with status attacks notably Galvantula or Beedrill and put his ability to good use, but that doesn't make him any less of a joke character. Justified Tutorial : The nations surrounding the starting one specialize in Fire, Water and Grass types, so fighting them serves as an indirect tutorial on type matchups. Mitsunari, Masanori, and Kiyomasa even recommend which one you should challenge next. Also, each of those introduces another gameplay mechanic; Ignis shows you about terrain, Greenleaf gives you banner battles, and Motochika's taunt at the start is accompanied by the notice about running out the clock automatically giving the defender victory.

Lazy Artist : The game's advertised warriors are comprised primarily of a little over three dozen different generic character designs re-used several times each with different names, type preferences, and abilities. Altogether, there's only around 70 unique designs for the warlords, or about if you're feeling generous enough to include the evolved designs.

Lethal Joke Character : Gracia has poor Power, subpar Wisdom and decent Charisma and comes with a Munna, which can't do any damage and whose evolved form can only attack sleeping opponents, but her Perfect link is actually with Gothitelle, a powerful Psychic type.

Of course, you still have to actually train up a Gothita into its third form. Even better, her Rank 2 skill gives the chance that any attack used by any teammate will likely confuse the enemy Pokemon it hits. Yoshimoto has unspectacular stats for a Warlord, mostly useless abilities, a bad Perfect Link line Pineco and Forretress, the latter of which will only do one point of damage to most enemies , and a silly design and personality.

Load him up with a diverse group beforehand, recruit him in a later episode, and he'll more than likely have a Pokemon on hand that you can use as a sweeper, no matter what your neighbors have. As an added bonus, Forretress can be given the Jagged Edge ability, which damages attacking enemies that make contact and offsets its crappy attack by making opponents kill themselves trying to get past it.

Hilariously, Jagged Edge always leaves enemies with at least 1 HP, which is exactly the same amount of damage that Forretress does. This means that for any mission where you have to Hold the Line which is every mission you are the one getting attacked for, as well as to an extent every mission with banners , he's a very powerful Warlord, only outclassed by the likes of Ieyasu and his Registeel - and if you use both of them together Lighter and Softer : To the Nobunaga's Ambition side of the crossover's usual fare.

The plot is much more light-hearted and the battles are cartoonish. An Ethereal Choir plays as your Warriors appear on the battlefield, until the scene with Arceus occurs. A dramatic battle theme plays immediately following that scene, until the player links with Arceus.

Both of these take less than a minute unless deliberately prolonged. And because you don't need to fight, just seize the banners, you can send over a team of weaklings to do it and get them a pretty significant power boost. Rinse and repeat next month ad infinitum for quick and easy level grinding. But link level does not change upon evolution, so there's nothing that says you can't give a Warlord a lower-evolved form of their Perfect Link, level it up to the point the Warlord is viable for transformation, and then evolve their partner so they can do so.

But if you know your history, this shouldn't come as much of a surprise. Tropes M-Z. Magikarp Power : Zigzagged, surprisingly for this series. Evolved Pokemon have much higher stats than their unevolved forms and usually have better attacks, but at the trade-off of lower Range.

There are exceptions of course both ways, but in general you'll find there are plenty of times when an unevolved Pokemon is preferable to its evolved form.

See Power Up Letdown further down the page for specific examples. The trope-naming Magikarp appears in rank and file attendance here. Much like its incarnation in the main series, it's completely useless in battle until it evolves into the offensive powerhouse Gyarados.

Abra, another example from the main series, shows up as well — all it can do is Teleport randomly about the battlefield. Even the battlefields themselves are out to get you, with random falling meteors and thunderbolts and variously placed pit traps where you weren't expecting them. Surprisingly, there are very few maps with too many annoying gimmicks—most of the time they are fairly self-explanatory and mesh well with the level design.

I could name some that don't—the ridiculously overcrowded Valora map, the impossible-to-navigate Illusio map, and indeed the horribly designed Spectra map are some examples the Spectra map in particular takes forever to beat owing to its insistence on taking forever to randomly move every statue on the field, and every Will-O-Wisp, at the end of every turn, which is as obnoxious as anything.

I could go on for ages about all the little things that irritate me, but it's mainly the case that, once you have played each map enough times, you will find your own preferred strategy for dealing with them and consequently make them rather trivial in later episodes.

Regardless, the game is fun and innovative and all the other meaningless adjectives that are often applied to these sorts of games, I'm sure, and will only occasionally make you want to tear your hair out and start chewing your plush toys—if some game-changing hax has prevented you from recruiting a warlord, say.

For my own part, all I care about is that it is that rarest-of-rare things—a game which has nearly infinite replay value. There is no endgame stagnation, as with most main Pokemon games—even if you do finish the post-game episodes, you can pick it up again after a few days and play any episode you want, and the somewhat addictive gameplay will throw you right in.

More than anything else, it's a game that makes you feel good about yourself more than it makes you frustrated—well, if you are the sort of person who feels good about beating a game designed to challenge ten-year-olds like me.

There's not much to say here. It's a Pokemon game. The music is well done and each battlefield has its own music score that reliably sets the tone of the battle. Ignis is fast-paced and exciting, Yaksha is sinister and hiding something, and Valora is going to annoy the heck out of you.

I'm not one to talk about music with any great deal of vim, but rest assured that you should not be disappointed by this title in that field—unless, of course, you dislike the music in the main Pokemon games, in which case I can strongly recommend that you consider purchasing a box of fuzzy felt in lieu of any video games.

There's not really much else to say in this regard, other than that it all works well. While the layout is admittedly quite simple, and there's not an awful lot to actually do in the overworld, it's very easy to equip and unequip items, move Warriors from A to B, attack a nation, and the like, and there are very few frustrating elements to the overworld. Likewise, the in-battle options are discreetly placed at the bottom of the screen, you can rotate, zoom in, or just neither, it's easy to see how far you can move, how much damage you can do, and how accurate your attacks are, and the like.

There is really nothing much to complain about, except that it's all a bit plain sometimes. But perhaps that's a positive thing in many ways. Now, one of the more confusing things about Pokemon Conquest is exactly what happens once you complete the main game. So here, in a few words, are your answers. No, you can never play the original story again. Yes, you keep all the Pokemon you caught. No, your Pokemon are all reset to the standard max link when you start a new episode—the maximum you have ever achieved is stored in the gallery.

No, you don't get to keep Arceus. Yes, it's a pain. No, you can't have your money back. Anyway, one of the many things that Pokemon Conquest adopts from Samurai Warriors is the idea of using multiple different scenarios centring on each of the unique characters in the game to boost the game's length—with 34 different episodes of varying lengths plus 3 more off Wi-fi , you are looking at a very long game indeed—for my own part, I can estimate that there are about 80 hours of gameplay in there for a moderate player, and my own current time—which involved evolving all Warlords, collecting all legendaries, collecting all Eeveelutions, and replaying a few episodes for fun—stands at about hours.

While this sounds very nice, there is no getting away from the fact that quite a few of these special episodes are, not to put too fine a point on it, er… a little bit repetitive. All of the special episodes follow some sort of pattern, of which there are quite a few variations. When you complete the main story, you get a selection of eight episodes, each of which corresponds to one of these categories.

Each time you complete an episode, another three seem to be unlocked, giving the distinct impression that you are warring against a veritable Hydra of a game.

Now, this is all very well when these are all fresh and new and exciting, and indeed, the slightly more aggressive AI well alright, they take a bit of time to actually start attacking other nations, but once they do it gets exciting and freedom from cutscenes can be very nice. However, once you have completed what is essentially the same episode for the third time, the charm seems to wear off a little.



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