Where to find powerful spells in skyrim




















Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: menalaos menalaos 9 years ago 4 Actually, the correct answer is that better spells are available when you have the Magicka available to cast them.

User Info: menalaos menalaos 9 years ago 6 BobbySpokane posted User Info: lorddrago88 lorddrago88 9 years ago 7 BobbySpokane posted Dual Casting Bound Bow. Cure Disease Ingredients. All my playthroughs and I've never killed Paarthurnax. You should get married as soon as possible in skyrim. Stones of Barenziah glitch for those who don't know. Side Quest. Main Quest.

Chain Lightning shocks nearby enemies and bounces around the area to hit some distant enemies too. This is useful for dungeons that have hordes of enemies and it also hits some serious damage to enemy magicka stats—which makes it great for fighting groups of spell users. Fireball has a massive range of over 15 feet and deals about 40 points of damage to whatever it hits. Especially great for anything weak to fire. Even though this destruction spell is a crowd favorite, use this carefully since it can also hit followers if you have anyone by your side.

To obtain Fireball you have to be at least level 40 in Destruction and the spell tome can be purchased or randomly obtained in Black Falls Barrow. This is a short-range spell that passes through enemies and goes quite a distance. Even though this is a starting spell and does considerably low damage vs other spells, it has a low magicka consumption too which means you can keep spamming this until the entire field is cleared. Not to mention using a lot of magic will boost your destruction skill which is obviously great practice for a mage trying to level up.

It deals 50 shock damage per second to any enemy that it runs through. It costs magicka when it cast but it can really clear the field quick. And the good thing about Wall of Storms is that it does not harm the Dragonborn or followers.

Wall of Storms is an expert level skill obtained from our good friend Faralda once you reach Destruction level Similar to the Wall of Storms, this spell is cast on the ground to create a literal wall of frost. This sucker looks scary as heck and it deals 50 points of damage per second. And much like other similar elemental spells, this is best used in combination with another frost spell to boost the total damage dealt with the combo.

Enemies that try to pass through it? Well, I hope they like ice. Wall of Frost can be obtained from Faralda but you can also try your luck digging around in chests and looking for random loot. A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds: Missile Range: feet Speed: fps Freeze , 20 pts Perk Impact Stagger , 0.

Only available with Ahzidal's Ring of Arcana equipped. Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near: Cast on ground Frost Rune , 50 pts for 1 sec. A blast of flame that sets targets on fire, doing 4 damage per second for 15 seconds: Missile Range: feet Speed: fps Ignite , 4 pts for 15 secs Perk Impact Stagger , 0. Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near: Cast on ground Shock Rune , 50 pts for 1 sec.

Absorb 16 points of health per second from target, for 3 seconds. Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target: Missile instant impact Range: feet Speed: instant Chain Lightning , 40 pts in 20 ft Perk Impact Stagger , 0. An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina.

A fiery explosion for 40 points of damage in a 15 foot radius. For 60 seconds, opponents in melee range take 8 points fire damage per second. For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second: Cast on self Frost Cloak , 8 pts in 10 ft for 60 secs.

Absorb 26 points of health per second from target, for 3 seconds. A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina: Missile area of effect while traveling Range: 96 feet Speed: 24 fps Ice Storm , 40 pts in 15 ft Slow , 50 pts for 5 secs Deep Freeze Paralyze , for 3 secs in 15 ft; if the Deep Freeze perk has been unlocked Perk Impact Stagger , 0.

For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage: Cast on self Shock Cloak , 8 pts in 10 ft for 60 secs. For 60 seconds, opponents in melee range have a chance of being flung away: Cast on self Whirlwind Cloak, 10 pts for 60 secs.

Can be purchased from Talvas Fathryon after completing the quest Wind and Sand. An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina.

A blast of fire that does 60 points of damage. For 30 seconds, opponents in melee range take 16 points fire damage per second. Absorb 40 points of health per second from target, for 4 seconds. Casts a stream of long-distance fireballs in an arc. A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina.

Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second: Constant cast on ground each impact lasts for several seconds Frost Barrier , 8 points for 1 second on targets hit directly.

Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second: Constant cast on ground each impact lasts for several seconds Wall of Storms , 8 pts for 1 sec on targets hit directly Disintegrate , pts for 1 sec; if the Disintegrate perk has been unlocked Shock HazardWallofShockSpell , 20 shock damage every 1 second. Targets take 20 points of frost damage for 10 seconds, plus Stamina damage: Cast on self Blizzard , 20 pts for 10 secs in 40 ft On Ice Paralyze , for 3 secs in 40 ft; if the Deep Freeze perk has been unlocked.

Can be purchased from: Faralda only after Destruction Ritual Spell has been completed. A point fiery explosion centered on the caster. Fire Storm 65 , 75 pts in 65 ft Fire Storm 25 , 50 pts in 25 ft It Burns Hysteria , 99 pts for 7 secs in ft; if the Intense Flames perk has been unlocked. Reward for quest Destruction Ritual Spell. Target takes 75 points of shock damage per second to Health, and half that to Magicka: Cast then constant; no impact Lightning Storm , 75 pts for 1 sec Disintegrate , pts for 1 sec; regardless of whether or not the Disintegrate perk has been unlocked.

Arniel's Convection Spell ID : 00 06a Burns the target 1 points per second. Flames , 1 pt for 1 sec Specifically intended to be used for heating Dwarven Convectors in the related quest. Vampiric Drain Spell IDs : 00 08d5bf , 00 08d5c0 , 00 08d5c1 , 00 08d5c2. Not available for purchase Spell is automatically added when you become a vampire. Shows the path to the current goal: Clairvoyance , for 1 sec.

Target won't flee for 60 seconds and gets some extra health and stamina: Courage , pts for 60 secs Fortify Health , 25 pts for 60 secs Fortify Stamina , 25 pts for 60 secs. Creatures and people up to level 6 will attack anything nearby for 30 seconds: Fury , 6 pts for 30 secs Courage Secondary , 6 pts for 30 secs. Creatures and people up to level 9 won't fight for 30 seconds: Calm , 9 pts for 30 secs.

Creatures and people up to level 9 flee from combat for 30 seconds: Fear , 9 pts for 30 secs. You move more quietly for seconds: Muffle , 1 pt for secs. Creatures and people up to level 14 will attack anyone nearby for 60 seconds: Frenzy , 14 pts for 60 secs in 15 ft Rally Secondary , 14 pts for 60 secs in 15 ft.

Can be purchased from: Drevis Neloren , Sybille Stentor. Targets up to level 20 that fail to resist are frenzied for 30 seconds: Cast on ground Frenzy Rune , 20 pts for 30 secs. Can be purchased from Talvas Fathryon after completing the quest From the Ashes. Targets won't flee for 60 seconds and get extra health and stamina: Rally , pts for 60 secs in 15 ft Fortify Health , 25 pts for 60 secs in 15 ft Fortify Stamina , 25 pts for 60 secs in 15 ft.

Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Fenrik's Welcome , 5 sec.

Caster is invisible for 30 seconds. Activating an object or attacking will break the spell: Invisibility , for 30 secs. Can be purchased from: Drevis Neloren. Creatures and people up to level 20 won't fight for 60 seconds: Pacify , 20 pts for 60 secs in 15 ft. Creatures and people up to level 20 flee from combat for 30 seconds: Rout , 20 pts for 30 secs in 15 ft. Targets have improved combat skills, health and stamina for 10 minutes: Fortify Marksman , 25 pts for secs in ft Fortify One-handed , 25 pts for secs in ft Fortify Two-handed , 25 pts for secs in ft Fortify Health , 25 pts for secs in ft Fortify Stamina , 25 pts for secs in ft.

Creatures and people up to level 25 nearby won't fight for 60 seconds: Harmony , 25 pts for 60 secs in ft. Creatures and people up to level 25 flee from combat for 60 seconds: Hysteria , 25 pts for 60 secs in ft. Reward for quest Illusion Ritual Spell. Creatures and people up to level 25 will attack anyone nearby for 60 seconds: Mayhem , 25 pts for 60 secs in ft Rally Secondary , 25 pts for 60 secs in ft. Heals the caster 10 points per second: Restore Health , 10 pts for 1 sec Restore Stamina , 10 pts for 1 sec.

Increases armor rating by 40 points and negates up to 40 points of spell damage or effects: Ward - Lesser , 40 pts Shield - Lesser , 40 pts. That isn't the only way Skyrim 's approach to magic differs from other Elder Scrolls games, though.

The series' commonly-appearing Mages Guild questline is entirely absent from Skyrim. Instead, the College of Winterhold serves as its replacement.

However, there are several structural differences between the two, and magic is overall viewed less favorably by characters in Skyrim than in previous titles. Still, though, it can serve as a powerful tool and weapon for the Dragonborn to utilize. Soul Gems are a necessary prerequisite for enchantments, but the Dragonborn must fill them with a soul before players can utilize them.



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