What type pokemon is sableye
Sableye debuted in Oaknapped! Sableye made its main series debut in Ready, Willing, and Sableye , where it was playing tricks on Ash and his friends. In Cloudy Fate, Bright Future!
In Guiding an Awakening! A Sableye appeared in the opening sequence of Destiny Deoxys. In Summer of Discovery! Six Sableye appeared in Alola to New Adventure! One of them appeared in a flashback. A student's Sableye appeared in The Guardian's Challenge! It reappeared in the banned episode SM In Rocking Clawmark Hill! In Smashing with Sketch! A Trainer's Sableye appeared in Sours for the Sweet! In Securing the Future! In Legend? In a flashback in Trials of a Budding Master! It took part in the preview Battle Dome tournament.
It first appeared in Stopping Sableye. It is considered an unusual choice for him as it was not a Fighting-type and it is immune to Fighting moves. The Hopkinsville aliens are most famous in Japan, where they have appeared in other anime and video games. The ruby, sapphire , and emerald on Sableye's body may be a reference to the three games of the generation it debuted in. Sableye is a combination of sable and eye. It may also be a play on able-eyed. Page actions Article Discussion View source History.
Please remember to follow the manual of style and code of conduct at all times. Spoiler warning: this article may contain major plot or ending details. Attack :. Defense :. Atk :. Def :. Speed :. For other sprites and images, please see Sableye images on the Bulbagarden Archives. Navigation menu Personal tools Create account Log in. Mega Sableye. Images on the Bulbagarden Archives. Type Dark. Abilities Keen Eye or Stall Sableye. Cacophony Mega Sableye.
Prankster Hidden Ability. Cacophony Hidden Ability. Magic Bounce Mega Sableye. Gender ratio Unknown. Catch rate 45 Breeding Egg Group Human-Like. Hatch time - steps. Height 1'08". Weight Base experience yield 98 Gen. Leveling rate Medium Slow. EV yield Total: 2. Base friendship Sableye normally live deep within caves and eat rocks.
They use their sharp claws to dig through the earth. Living in caves, Sableye digs up gems with its sharp claws, then devours them. A Dark and Ghost type. Sableye's jeweled eyes shine with an eerie light that can strike fear into the spirits of living beings.
Generation III. Ruby Sableye lead quiet lives deep inside caverns. Sableye digs the ground with sharpened claws to find rocks that it eats. It digs branching holes in caves using its sharp claws in search of food—raw gems. A Sableye lurks in darkness and is seen only rarely.
It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels. Generation IV. Diamond It hides in the darkness of caves.
Its diet of gems has transformed its eyes into gemstones. It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.
Generation V. Black It hides in the darkness of caves. It hides in the darkness of caves. Generation VI. X It hides in the darkness of caves.
Sableye lead quiet lives deep inside caverns. This may also make the target flinch. This move always goes first. It only works the first turn each time the user enters battle. Its chance of failing rises if it is used in succession. It inflicts damage equal to the user's level. The move does more damage if the target has a held item. Critical hits land more easily. The target becomes unable to flee. This may also lower the target's Sp. Def stat. The higher the target's Attack stat, the greater the damage it deals.
TM01 Mega Kick 75 5 -- The target is attacked by a kick launched with muscle-packed power. TM03 Fire Punch 75 15 10 The target is punched with a fiery fist. This may also leave the target with a burn.
TM04 Ice Punch 75 15 10 The target is punched with an icy fist. This may also leave the target frozen. TM05 Thunder Punch 75 15 10 The target is punched with an electrified fist. This may also leave the target with paralysis. TM15 Dig 80 10 -- The user burrows into the ground, then attacks on the next turn. TM21 Rest -- 10 -- The user goes to sleep for two turns.
This fully restores the user's HP and heals any status conditions. TM23 Thief 60 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM24 Snore 50 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. TM25 Protect -- 10 -- This move enables the user to protect itself from all attacks. TM27 Icy Wind 55 95 15 The user attacks with a gust of chilled air.
TM31 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM33 Rain Dance -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. It lowers the power of Water-type moves. TM39 Facade 70 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM41 Helping Hand -- 20 -- The user assists an ally by boosting the power of that ally's attack. TM43 Brick Break 75 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM48 Rock Tomb 60 95 15 Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. TM57 Payback 50 10 -- The user stores power, then attacks.
If the user moves after the target, this attack's power will be doubled. TM59 Fling?? This move's power and effects depend on the item. TM63 Drain Punch 75 10 -- An energy-draining punch. The user's HP is restored by half the damage taken by the target. TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. Def stats are swapped for five turns. TM75 Low Sweep 65 20 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM76 Round 60 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM77 Hex 65 10 -- This relentless attack does massive damage to a target affected by status conditions. TM79 Retaliate 70 5 -- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
TM85 Snarl 55 95 15 The user yells as if it's ranting about something, which lowers the Sp. TR07 Low Kick?? The heavier the target, the greater the move's power. TR11 Psychic 90 10 10 The target is hit by a strong telekinetic force. TR14 Metronome -- 10 -- The user waggles a finger and stimulates its brain into randomly using nearly any move.
The substitute serves as the user's decoy. TR27 Sleep Talk -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TR30 Encore -- 5 -- The user compels the target to keep using the move it encored for three turns. TR33 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. TR37 Taunt -- 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns.
TR38 Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. Atk and Sp. Def stats. TR52 Gyro Ball?? The slower the user compared to the target, the greater the move's power.
TR57 Poison Jab 80 20 30 The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. TR58 Dark Pulse 80 15 20 The user releases a horrible aura imbued with dark thoughts.
TR63 Power Gem 80 20 -- The user attacks with a ray of light that sparkles as if it were made of gemstones. Moves highlighted in green deal more damage from Same Type Attack Bonus.
All Moves arrow It's Weak to Fairy and Type Moves. However, it will take less damage from and is resistant to Psychic, , Normal and more Type Moves. Type Chart arrow This pokemon can be captured after defating it in a Raid Battle by using a Raid Pass.
Raid Boss Egg List arrow You can find and catch it in spawn locations like Churches, Places of Interest Locations. Tap to enlarge. Spawn Locations arrow We also included the Shiny Stardust Cost Amount.
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